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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraRendererProperties
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateMaterialParametersMIC
(
const FNiagaraRendererMaterialParameters& MaterialParameters, |
Utility function to updates MICs. | NiagaraRendererProperties.h | |
void UpdateMaterialParametersMIC
(
const FNiagaraRendererMaterialParameters& MaterialParameters, |
NiagaraRendererProperties.h |
UpdateMaterialParametersMIC(const FNiagaraRendererMaterialParameters &, TObjectPtr< UMaterialInterface > &, TObjectPtr< UMaterialInstanceConstant > &, FMaterialUpdateContext *)
Description
Utility function to updates MICs. If your renderer uses static draw lists and you are unsure if the data could still be inside the renderer make sure to pass a valid material update context. The default is to skip updating anything as Niagara system should be recreated as part of the caller to update the MICs.
| Name | UpdateMaterialParametersMIC |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererProperties.h |
| Include Path | #include "NiagaraRendererProperties.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererProperties.cpp |
void UpdateMaterialParametersMIC
(
const FNiagaraRendererMaterialParameters & MaterialParameters,
TObjectPtr < UMaterialInterface > & InOutMaterial,
TObjectPtr < UMaterialInstanceConstant > & InOutMIC,
FMaterialUpdateContext * OptionalMaterialUpdateContext
)
UpdateMaterialParametersMIC(const FNiagaraRendererMaterialParameters &, TArrayView< UMaterialInterface >, TArray< TObjectPtr< UMaterialInstanceConstant > > &, FMaterialUpdateContext )
| Name | UpdateMaterialParametersMIC |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererProperties.h |
| Include Path | #include "NiagaraRendererProperties.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererProperties.cpp |
void UpdateMaterialParametersMIC
(
const FNiagaraRendererMaterialParameters & MaterialParameters,
TArrayView < UMaterialInterface * > Materials,
TArray < TObjectPtr < UMaterialInstanceConstant > > & InOutMICs,
FMaterialUpdateContext * OptionalMaterialUpdateContext
)