| bRandomSpawnNumber |
bool |
Whether using a random spawn number. |
NiagaraEmitter.h |
- EditAnywhere
- Category="Event Handler Options"
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| ExecutionMode |
EScriptExecutionMode |
Controls which particles have the event script run on them. |
NiagaraEmitter.h |
- EditAnywhere
- Category="Event Handler Options"
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| MaxEventsPerFrame |
uint32 |
Controls how many events are consumed by this event handler. |
NiagaraEmitter.h |
- EditAnywhere
- Category="Event Handler Options"
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| MinSpawnNumber |
uint32 |
The minimum spawn number when random spawn is used. Spawn Number is used as the maximum range. |
NiagaraEmitter.h |
- EditAnywhere
- Category="Event Handler Options"
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| SourceEmitterID |
FGuid |
Id of the Emitter Handle that generated the event. |
NiagaraEmitter.h |
- EditAnywhere
- Category="Event Handler Options"
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| SourceEventName |
FName |
The name of the event generated. |
NiagaraEmitter.h |
- EditAnywhere
- Category="Event Handler Options"
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| SpawnNumber |
uint32 |
Controls whether or not particles are spawned as a result of handling the event. |
NiagaraEmitter.h |
- EditAnywhere
- Category="Event Handler Options"
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| UpdateAttributeInitialValues |
bool |
Should Event Spawn Scripts modify the Initial values for particle attributes they modify. |
NiagaraEmitter.h |
- EditAnywhere
- Category="Event Handler Options"
- Meta=(EditCondition="ExecutionMode==EScriptExecutionMode::SpawnedParticles")
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