| bUseFrameSize |
uint8 |
|
NiagaraBakerSettings.h |
- EditAnywhere
- Category="Texture"
- Meta=(PinHiddenByDefault, InlineEditConditionToggle)
|
| FrameSize |
FIntPoint |
Size of each frame generated. |
NiagaraBakerSettings.h |
- EditAnywhere
- Category="Texture"
- Meta=(EditCondition="bUseFrameSize")
|
| GeneratedTexture |
TObjectPtr< UTexture2D > |
Final texture generated, an existing entry will be updated with new capture data. |
NiagaraBakerSettings.h |
- EditAnywhere
- Category="Texture"
|
| OutputName |
FName |
Optional output name, if left empty a name will be auto generated using the index of the texture/ |
NiagaraBakerSettings.h |
- EditAnywhere
- Category="Texture"
|
| SourceBinding |
FNiagaraBakerTextureSource |
Source visualization we should capture, i.e. Scene Color, World Normal, etc |
NiagaraBakerSettings.h |
- EditAnywhere
- Category="Texture"
|
| TextureSize |
FIntPoint |
Overall texture size that will be generated. |
NiagaraBakerSettings.h |
- EditAnywhere
- Category="Texture"
- Meta=(EditCondition="!bUseFrameSize")
|