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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionDriverBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< HasFunc, bool >::Type CallShouldReconcileAuxStateMemberFunc
(
DriverType* Driver, |
NetworkPredictionDriver.h | ||
static TEnableIf::Type CallShouldReconcileAuxStateMemberFunc
(
DriverType* Driver, |
NetworkPredictionDriver.h | ||
static bool CallShouldReconcileAuxStateMemberFunc
(
DriverType* Driver, |
NetworkPredictionDriver.h |
CallShouldReconcileAuxStateMemberFunc(DriverType , const AuxType , const AuxType *)
| Name | CallShouldReconcileAuxStateMemberFunc |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool HasFunc>
static TEnableIf < HasFunc, bool >::Type CallShouldReconcileAuxStateMemberFunc
(
DriverType * Driver,
const AuxType * Predicted,
const AuxType * Authority
)
CallShouldReconcileAuxStateMemberFunc(DriverType , const AuxType , const AuxType *)
| Name | CallShouldReconcileAuxStateMemberFunc |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool HasFunc>
static TEnableIf <!HasFunc, bool >::Type CallShouldReconcileAuxStateMemberFunc
(
DriverType * Driver,
const AuxType * Predicted,
const AuxType * Authority
)
CallShouldReconcileAuxStateMemberFunc(DriverType , const void , const void *)
| Name | CallShouldReconcileAuxStateMemberFunc |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
static bool CallShouldReconcileAuxStateMemberFunc
(
DriverType * Driver,
const void * Predicted,
const void * Authority
)