Navigation
API > API/Plugins > API/Plugins/NearestNeighborModelEditor > API/Plugins/NearestNeighborModelEditor/FNearestNeighborEditorModel
- FMLDeformerEditorModel::CreateEditorActor()
- FMLDeformerGeomCacheEditorModel::CreateEditorActor()
- FNearestNeighborEditorModel::CreateEditorActor()
References
| Module | NearestNeighborModelEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModelEditor/Public/NearestNeighborEditorModel.h |
| Include | #include "NearestNeighborEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModelEditor/Private/NearestNeighborEditorModel.cpp |
virtual FMLDeformerEditorActor &42; CreateEditorActor
&40;
const FMLDeformerEditorActor::FConstructSettings & Settings
&41; const
Remarks
Create an actor in the editor viewport. Each actor will have a specific ID and a label that is displayed above it, with a specific color. The ID values are things like: ActorID_Train_Base, ActorID_Train_GroundTruth, ActorID_Test_Base, ActorID_Test_MLDeformed and ActorID_Test_GroundTruth. You can find the ID values of those inside the FMLDeformerEditorActor.h file. A pointer to the editor actor object that was created.
Parameters
| Name | Description |
|---|---|
| Settings | The creation settings for the editor actor you are creating. |