Navigation
API > API/Plugins > API/Plugins/NaniteDisplacedMesh
| Name | FNaniteDisplacedMeshDisplacementMap |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Public/NaniteDisplacedMesh.h |
| Include Path | #include "NaniteDisplacedMesh.h" |
Syntax
USTRUCT (BlueprintType )
struct FNaniteDisplacedMeshDisplacementMap
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Center | float | NaniteDisplacedMesh.h |
|
|
| Magnitude | float | NaniteDisplacedMesh.h |
|
|
| MaskUVChannel | int32 | UV channel used for masking the displacement. If the value is -1, then no masking is applied. | NaniteDisplacedMesh.h |
|
| Texture | TObjectPtr< UTexture2D > | NaniteDisplacedMesh.h |
|
|
| UVChannel | int32 | UV channel used for sampling the displacement texture. | NaniteDisplacedMesh.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GenerateDisplacement() |
NaniteDisplacedMesh.h | ||
bool IsEquivalent
(
const FNaniteDisplacedMeshDisplacementMap& Other |
NaniteDisplacedMesh.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FNaniteDisplacedMeshDisplacementMap& Other |
NaniteDisplacedMesh.h | ||
bool operator==
(
const FNaniteDisplacedMeshDisplacementMap& Other |
NaniteDisplacedMesh.h |