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Node that morphs a base mesh with one or two weighted targets from a sequence.
| |
|
| Name |
NodeMeshReshape |
| Type |
class |
| Header File |
/Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeMeshReshape.h |
| Include Path |
#include "MuT/NodeMeshReshape.h" |
Syntax
class NodeMeshReshape : public mu::NodeMesh
Inheritance Hierarchy
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Forbidden. Manage with the Ptr<> template. |
MuT/NodeMeshReshape.h |
|
Constants
| Name |
Type |
Remarks |
Include Path |
| StaticType |
FNodeType |
|
MuT/NodeMeshReshape.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bApplyLaplacian |
bool |
|
MuT/NodeMeshReshape.h |
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| BaseMesh |
Ptr< NodeMesh > |
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MuT/NodeMeshReshape.h |
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| BaseShape |
Ptr< NodeMesh > |
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MuT/NodeMeshReshape.h |
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| BonesToDeform |
TArray< FBoneName > |
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MuT/NodeMeshReshape.h |
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| bRecomputeNormals |
bool |
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MuT/NodeMeshReshape.h |
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| bReshapePhysicsVolumes |
bool |
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MuT/NodeMeshReshape.h |
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| bReshapeSkeleton |
bool |
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MuT/NodeMeshReshape.h |
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| bReshapeVertices |
bool |
|
MuT/NodeMeshReshape.h |
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| ColorAChannelUsage |
EVertexColorUsage |
|
MuT/NodeMeshReshape.h |
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| ColorBChannelUsage |
EVertexColorUsage |
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MuT/NodeMeshReshape.h |
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| ColorGChannelUsage |
EVertexColorUsage |
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MuT/NodeMeshReshape.h |
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| ColorRChannelUsage |
EVertexColorUsage |
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MuT/NodeMeshReshape.h |
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| PhysicsToDeform |
TArray< FBoneName > |
|
MuT/NodeMeshReshape.h |
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| TargetShape |
Ptr< NodeMesh > |
|
MuT/NodeMeshReshape.h |
|
Functions
Public
Overridden from Node
Protected
Static