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This node extracts a fragment of a mesh by some selection on a texture layout space.
| |
|
| Name |
NodeMeshFragment |
| Type |
class |
| Header File |
/Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeMeshFragment.h |
| Include Path |
#include "MuT/NodeMeshFragment.h" |
Syntax
class NodeMeshFragment : public mu::NodeMesh
Inheritance Hierarchy
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Forbidden. Manage with the Ptr<> template. |
MuT/NodeMeshFragment.h |
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Constants
| Name |
Type |
Remarks |
Include Path |
| StaticType |
FNodeType |
|
MuT/NodeMeshFragment.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Layout |
Ptr< NodeLayout > |
Layout defining the blocks of mesh to extract by texture space. |
MuT/NodeMeshFragment.h |
|
| LayoutIndex |
int32 |
Index of the UV channel in the source mesh to apply the Layout to decide what to extract. |
MuT/NodeMeshFragment.h |
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| SourceMesh |
Ptr< NodeMesh > |
Mesh from which a fragment will be extracted. |
MuT/NodeMeshFragment.h |
|
Functions
Public
Overridden from Node
Protected
Static