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This node can change the buffer formats of a mesh vertices, indices and faces.
| |
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| Name |
NodeMeshFormat |
| Type |
class |
| Header File |
/Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeMeshFormat.h |
| Include Path |
#include "MuT/NodeMeshFormat.h" |
Syntax
class NodeMeshFormat : public mu::NodeMesh
Inheritance Hierarchy
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Forbidden. Manage with the Ptr<> template. |
MuT/NodeMeshFormat.h |
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Constants
| Name |
Type |
Remarks |
Include Path |
| StaticType |
FNodeType |
|
MuT/NodeMeshFormat.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bOptimizeBuffers |
bool |
|
MuT/NodeMeshFormat.h |
|
| IndexBuffers |
FMeshBufferSet |
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MuT/NodeMeshFormat.h |
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| Source |
Ptr< NodeMesh > |
Source mesh to transform. |
MuT/NodeMeshFormat.h |
|
| VertexBuffers |
FMeshBufferSet |
New mesh format.The buffers in the sets have no elements, but they define the formats. |
MuT/NodeMeshFormat.h |
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Functions
Public
Overridden from Node
Protected
Static