Navigation
API > API/Plugins > API/Plugins/MutableRuntime > API/Plugins/MutableRuntime/FSystem
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Constructor of a system object to build data. |
MuR/System.h |
|
|
Prevent copy, move and assignment. |
MuR/System.h |
|
|
|
MuR/System.h |
|
FSystem(const FSettings &)
Description
Constructor of a system object to build data.
| |
|
| Name |
FSystem |
| Type |
function |
| Header File |
/Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/System.h |
| Include Path |
#include "MuR/System.h" |
| Source |
/Engine/Plugins/Mutable/Source/MutableRuntime/Private/MuR/System.cpp |
FSystem
(
const FSettings & Settings
)
Parameters
| Name |
Remarks |
| Settings |
Optional class with the settings to use in this system. The default value configures a production-ready system. |
FSystem(const FSystem &)
Description
Prevent copy, move and assignment.
| |
|
| Name |
FSystem |
| Type |
function |
| Header File |
/Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/System.h |
| Include Path |
#include "MuR/System.h" |
FSystem
(
const FSystem &
)
FSystem(FSystem &&)
| |
|
| Name |
FSystem |
| Type |
function |
| Header File |
/Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/System.h |
| Include Path |
#include "MuR/System.h" |
FSystem
(
FSystem &&
)