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API > API/Plugins > API/Plugins/MutableRuntime > API/Plugins/MutableRuntime/FModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Serialise
(
const FModel*, |
MuR/Model.h | ||
static void Serialise
(
FModel*, |
Special serialise operation that serialises the data in separate "files". | MuR/Model.h |
Serialise(const FModel *, FOutputArchive &)
| Name | Serialise |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/Model.h |
| Include Path | #include "MuR/Model.h" |
| Source | /Engine/Plugins/Mutable/Source/MutableRuntime/Private/MuR/Model.cpp |
static void Serialise
(
const FModel *,
FOutputArchive &
)
Serialise(FModel *, FModelWriter &, bool)
Description
Special serialise operation that serialises the data in separate "files". An object with the ModelStreamer interface is responsible of storing this data and providing the "file" concept. If bDropData is set to true, the rom data will be freed as it is serialized.
| Name | Serialise |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/Model.h |
| Include Path | #include "MuR/Model.h" |
| Source | /Engine/Plugins/Mutable/Source/MutableRuntime/Private/MuR/Model.cpp |
static void Serialise
(
FModel *,
FModelWriter &,
bool bDropData
)