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API > API/Plugins > API/Plugins/MutableRuntime
| Name | FMaterialAdapter |
| Type | struct |
| Header File | /Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/External/MaterialAdapter.h |
| Include Path | #include "MuR/External/MaterialAdapter.h" |
Syntax
USTRUCT ()
struct FMaterialAdapter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MuR/External/MaterialAdapter.h | |||
FMaterialAdapter
(
const FMaterialAdapter& Other |
MuR/External/MaterialAdapter.h | ||
FMaterialAdapter
(
FMaterialAdapter&& Other |
MuR/External/MaterialAdapter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Material | Private::TManagedPtr< Private::FMaterial > | MuR/External/MaterialAdapter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptional< TValueConst< FFloatAdapter > > GetFloat
(
const Private::FParameterKey& ParameterKey |
MuR/External/MaterialAdapter.h | ||
TOptional< TValueConst< FTextureAdapter > > GetTexture
(
const Private::FParameterKey& ParameterKey |
MuR/External/MaterialAdapter.h | ||
TOptional< TValueConst< FVectorAdapter > > GetVector
(
const Private::FParameterKey& ParameterKey |
MuR/External/MaterialAdapter.h | ||
bool SetFloat
(
const Private::FParameterKey& ParameterKey, |
MuR/External/MaterialAdapter.h | ||
bool SetTexture
(
const Private::FParameterKey& ParameterKey, |
MuR/External/MaterialAdapter.h | ||
bool SetVector
(
const Private::FParameterKey& ParameterKey, |
MuR/External/MaterialAdapter.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialAdapter & operator=
(
const FMaterialAdapter& Other |
MuR/External/MaterialAdapter.h | ||
FMaterialAdapter & operator=
(
FMaterialAdapter&& Other |
MuR/External/MaterialAdapter.h |