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API > API/Plugins > API/Plugins/MutableRuntime
| |
|
| Name |
FLayoutBlock |
| Type |
struct |
| Header File |
/Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/Layout.h |
| Include Path |
#include "MuR/Layout.h" |
Syntax
struct FLayoutBlock
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FLayoutBlock
(
FIntVector2 InMin,
FIntVector2 InSize
)
|
|
MuR/Layout.h |
|
Constants
| Name |
Type |
Remarks |
Include Path |
| InvalidBlockId |
uint64 |
|
MuR/Layout.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bReduceBothAxes |
uint32 |
Value to control the method to reduce the block. |
MuR/Layout.h |
|
| bReduceByTwo |
uint32 |
Value to control if a block has to be reduced by two in an unitary reduction strategy. |
MuR/Layout.h |
|
| Id |
uint64 |
Absolute id used to control merging of various layouts. |
MuR/Layout.h |
|
| Min |
FIntVector2 |
|
MuR/Layout.h |
|
| Priority |
int32 |
Priority value to control the shrink texture layout strategy. |
MuR/Layout.h |
|
| Size |
FIntVector2 |
|
MuR/Layout.h |
|
| UnusedPadding |
uint32 |
Explicit padding to prevent uninitialized memory in this POD. |
MuR/Layout.h |
|
Functions
Public
Operators