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API > API/Plugins > API/Plugins/MultiServerReplication
| Name | FPendingBroadcastRPC |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerReplication/Public/MultiServerProxy.h |
| Include Path | #include "MultiServerProxy.h" |
Syntax
struct FPendingBroadcastRPC
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MultiServerProxy.h | |||
FPendingBroadcastRPC
(
FPendingBroadcastRPC&& Other |
MultiServerProxy.h | ||
FPendingBroadcastRPC
(
const FPendingBroadcastRPC& Other |
MultiServerProxy.h | ||
FPendingBroadcastRPC
(
const UFunction* InFunction, |
MultiServerProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPendingBroadcastRPC() |
MultiServerProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Function | TObjectKey< const UFunction > | MultiServerProxy.h | ||
| Parms | TArray< uint8 > | MultiServerProxy.h | ||
| SubObject | TObjectKey< const UObject > | MultiServerProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DestroyParms() |
MultiServerProxy.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPendingBroadcastRPC & operator=
(
FPendingBroadcastRPC&& Other |
MultiServerProxy.h | ||
FPendingBroadcastRPC & operator=
(
const FPendingBroadcastRPC& Other |
MultiServerProxy.h |