| Endpoint |
TObjectPtr< UMultiServerTransportEndpoint > |
|
MultiServerTransport.h |
|
| RecvMessageBuffer |
TArray< uint8 > |
Message being assembled from the receive buffer. |
MultiServerTransport.h |
|
| RecvMessageBufferOffset |
uint32 |
|
MultiServerTransport.h |
|
| RecvMessageQueue |
TSpscQueue< TArray< uint8 > > |
Recv queue |
MultiServerTransport.h |
|
| RecvStagingBuffer |
TUniquePtr< uint8[]> |
|
MultiServerTransport.h |
|
| RecvStagingBufferGetIndex |
uint32 |
|
MultiServerTransport.h |
|
| RecvStagingBufferPutIndex |
uint32 |
|
MultiServerTransport.h |
|
| RemotePeerId |
FString |
|
MultiServerTransport.h |
|
| SendMessageQueue |
TSpscQueue< TArray< uint8 > > |
Send queue |
MultiServerTransport.h |
|
| SendStagingBuffer |
TUniquePtr< uint8[]> |
|
MultiServerTransport.h |
|
| SendStagingBufferGetIndex |
uint32 |
|
MultiServerTransport.h |
|
| SendStagingBufferPendingMessageOffset |
int32 |
We can be in a state where we haven't fully copied the next message to go out from the message queue into the staging buffer. |
MultiServerTransport.h |
|
| SendStagingBufferPutIndex |
uint32 |
|
MultiServerTransport.h |
|
| Socket |
FUniqueSocket |
|
MultiServerTransport.h |
|