| ContextObject |
TWeakObjectPtr< const UObject > |
|
Sections/MovieSceneStitchAnimSection.h |
|
| CurrentTime |
float |
Current sequencer time. |
Sections/MovieSceneStitchAnimSection.h |
|
| InitialRootTransform |
FTransform |
|
Sections/MovieSceneStitchAnimSection.h |
|
| InitialTime |
float |
Initial sequencer time when the motion matching calculation was done. |
Sections/MovieSceneStitchAnimSection.h |
|
| MatchedAsset |
TObjectPtr< UAnimationAsset > |
Calculated and cached by the motion match at InitialTime. |
Sections/MovieSceneStitchAnimSection.h |
|
| MatchedAssetActualIntervalTime |
float |
|
Sections/MovieSceneStitchAnimSection.h |
|
| MatchedAssetTime |
float |
|
Sections/MovieSceneStitchAnimSection.h |
|
| MeshToActorTransform |
FTransform |
|
Sections/MovieSceneStitchAnimSection.h |
|
| PreviousTime |
float |
Previous sequencer time. |
Sections/MovieSceneStitchAnimSection.h |
|
| SequenceTransformOrigin |
FTransform |
|
Sections/MovieSceneStitchAnimSection.h |
|
| StitchData |
FMovieSceneStitchAnimComponentData |
|
Sections/MovieSceneStitchAnimSection.h |
|
| TimeToTarget |
float |
Time until our target pose. |
Sections/MovieSceneStitchAnimSection.h |
|