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API > API/Plugins > API/Plugins/MovieSceneAnimMixerScripting
Function library containing methods that extend UMovieSceneAnimTransitionSectionBase for scripting.
| Name | UMovieSceneAnimMixerTransitionExtensions |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixerScripting/Public/MovieSceneAnimMixerTransitionExtensions.h |
| Include Path | #include "MovieSceneAnimMixerTransitionExtensions.h" |
Syntax
UCLASS ()
class UMovieSceneAnimMixerTransitionExtensions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UMovieSceneAnimMixerTransitionExtensions
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UMovieSceneAnimTransitionSectionBase * ChangeTransitionType
(
UMovieSceneAnimTransitionSectionBase* Transition, |
Replace this transition with a new one of the given class, preserving blend data where possible. | MovieSceneAnimMixerTransitionExtensions.h |
|
static UMovieSceneSection * GetFromSection
(
UMovieSceneAnimTransitionSectionBase* Transition |
Get the section this transition blends from. | MovieSceneAnimMixerTransitionExtensions.h |
|
static UMovieSceneSection * GetToSection
(
UMovieSceneAnimTransitionSectionBase* Transition |
Get the section this transition blends to. | MovieSceneAnimMixerTransitionExtensions.h |
|
static FText GetTransitionDisplayName
(
UMovieSceneAnimTransitionSectionBase* Transition |
Get the display name for this transition type. | MovieSceneAnimMixerTransitionExtensions.h |
|
static bool IsTransitionValid
(
UMovieSceneAnimTransitionSectionBase* Transition |
Check if this transition is structurally valid (both sections exist, same row, overlap exists) | MovieSceneAnimMixerTransitionExtensions.h |
|