Navigation
API > API/Plugins > API/Plugins/MovieSceneAnimMixer
Entity system that captures mixer evaluation results during bake evaluation. When bBakeActive is true, this system executes mixer programs in a temporary VM and stores results (root motion transform + keyframe) instead of applying them to any skeletal mesh.
Name
UMovieSceneMixerBakeTargetSystem
Type
class
Header File
/Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/Systems/MovieSceneMixerBakeTargetSystem.h
Include Path
#include "Systems/MovieSceneMixerBakeTargetSystem.h"
Syntax
UCLASS (MinimalAPI)
class UMovieSceneMixerBakeTargetSystem : public UMovieSceneEntitySystem
Copy full snippet
Inheritance Hierarchy
Constructors
Name
Remarks
Include Path
Unreal Specifiers
Systems/MovieSceneMixerBakeTargetSystem.h
Structs
Name
Remarks
FBakedResult
Result from a single bake evaluation frame.
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
BakedResults
TArray < FBakedResult >
Accumulated baked results, populated during bake evaluation.
Systems/MovieSceneMixerBakeTargetSystem.h
bBakeActive
bool
When true, the system captures results instead of being a no-op.
Systems/MovieSceneMixerBakeTargetSystem.h
Functions
Public