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API > API/Plugins > API/Plugins/MovieSceneAnimMixer
Name
UMovieSceneAnimMixerSettings
Type
class
Header File
/Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/MovieSceneAnimMixerSettings.h
Include Path
#include "MovieSceneAnimMixerSettings.h"
Syntax
UCLASS (Config=Engine, defaultconfig, Meta=(DisplayName="Anim Mixer"), MinimalAPI)
class UMovieSceneAnimMixerSettings : public UDeveloperSettings
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Inheritance Hierarchy
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
DefaultInjectionSite
FName
Default injection site for the anim mixer to use, when no site is specified in their target. Can be overridden with the console variable Sequencer.AnimNext.DefaultInjectionSite.
MovieSceneAnimMixerSettings.h
Config
EditAnywhere
Category="Animation"
Meta=(AllowedType="FAnimNextAnimGraph")
DefaultUAFModule
TSoftObjectPtr < UUAFSystem >
The default UAF module to use when a mixer is animating a mesh with an AnimNext component.
MovieSceneAnimMixerSettings.h
Config
EditAnywhere
Category="Module"
Functions