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API > API/Plugins > API/Plugins/MovieSceneAnimMixer
Gathers mask section entities and produces layer blend task entities for the mixer. Runs before the mixer system. Creates one output entity per {BoundObject, MixerLayer} that has active mask sections, with a LayerBlendTask component.
| Name | UMovieSceneAnimMixerMaskSystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/Systems/MovieSceneAnimMixerMaskSystem.h |
| Include Path | #include "Systems/MovieSceneAnimMixerMaskSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneAnimMixerMaskSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneAnimMixerMaskSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneAnimMixerMaskSystem
(
const FObjectInitializer& ObjInit |
Systems/MovieSceneAnimMixerMaskSystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Accumulations | TMap< FMaskLayerKey, FMaskLayerAccumulation > | Systems/MovieSceneAnimMixerMaskSystem.h |