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Cached accumulated offset from sections with KeepState enabled. For non-AccumulatedOffset sections, AccumulatedOffset holds world-space and AnimSpaceAccumulatedOffset holds animation-space. For AccumulatedOffset sections, both fields hold animation-space values because the world conversion is applied at runtime by the conversion task.
| Name | FRootMotionAccumulatedOffset |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/MovieSceneRootMotionSection.h |
| Include Path | #include "MovieSceneRootMotionSection.h" |
Syntax
USTRUCT ()
struct FRootMotionAccumulatedOffset
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumulatedOffset | FTransform | The accumulated transform offset at this point (world space) | MovieSceneRootMotionSection.h | |
| AnimSpaceAccumulatedOffset | FTransform | The accumulated transform offset in animation space (pre-world conversion) | MovieSceneRootMotionSection.h | |
| OwnerSection | TObjectPtr< UMovieSceneSection > | The section that generated this cache entry | MovieSceneRootMotionSection.h | |
| StartFrame | FFrameTime | Time at which this accumulated offset takes effect | MovieSceneRootMotionSection.h | |
| Weight | float | Weight of this offset for blending | MovieSceneRootMotionSection.h |