| bIsDirty |
bool |
Set when section moves after a valid match. |
MovieSceneBoneMatchData.h |
|
| bIsValid |
bool |
|
MovieSceneBoneMatchData.h |
|
| bMatchLocationX |
bool |
|
MovieSceneBoneMatchData.h |
- EditAnywhere
- Category="Bone Matching"
|
| bMatchLocationY |
bool |
|
MovieSceneBoneMatchData.h |
- EditAnywhere
- Category="Bone Matching"
|
| bMatchLocationZ |
bool |
|
MovieSceneBoneMatchData.h |
- EditAnywhere
- Category="Bone Matching"
|
| bMatchRotationX |
bool |
|
MovieSceneBoneMatchData.h |
- EditAnywhere
- Category="Bone Matching"
|
| bMatchRotationY |
bool |
|
MovieSceneBoneMatchData.h |
- EditAnywhere
- Category="Bone Matching"
|
| bMatchRotationZ |
bool |
|
MovieSceneBoneMatchData.h |
- EditAnywhere
- Category="Bone Matching"
|
| BoneName |
FName |
Bone to match. |
MovieSceneBoneMatchData.h |
- EditAnywhere
- Category="Bone Matching"
|
| MatchTime |
FFrameNumber |
Resolved match time (frame number) filled in by ComputeBoneMatch. |
MovieSceneBoneMatchData.h |
|
| MatchTimeMode |
EBoneMatchTimeMode |
|
MovieSceneBoneMatchData.h |
- EditAnywhere
- Category="Bone Matching"
|
| MatchTransform |
FTransform |
Computed match transform offset. |
MovieSceneBoneMatchData.h |
- VisibleAnywhere
- Category="Bone Matching"
|
| ReferenceSection |
TWeakObjectPtr< UMovieSceneSection > |
Reference section for determining match time. |
MovieSceneBoneMatchData.h |
|