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API > API/Plugins > API/Plugins/MovieSceneAnimMixer
Writes the RootTransformAttribute onto the top pose's bone[0] in actor-relative space so a non-consuming eval task (e.g. a layered Control Rig) can read it. Paired with FAnimNextResetRootBoneTask to restore the input pose afterwards.
| Name | FAnimNextBakeRootAttributeToBoneTask |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/Systems/MovieSceneRootMotionSystem.h |
| Include Path | #include "Systems/MovieSceneRootMotionSystem.h" |
Syntax
USTRUCT ()
struct FAnimNextBakeRootAttributeToBoneTask : public FAnimNextEvaluationTask
Inheritance Hierarchy
- FAnimNextEvaluationTask → FAnimNextBakeRootAttributeToBoneTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNextBakeRootAttributeToBoneTask() |
Systems/MovieSceneRootMotionSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WeakRootMotionData | TWeakPtr< FMovieSceneMixerRootMotionComponentData > | Systems/MovieSceneRootMotionSystem.h |
Functions
Public
Public Virtual
Overridden from FAnimNextEvaluationTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute
(
UE::UAF::FEvaluationVM& VM |
Systems/MovieSceneRootMotionSystem.h | ||
virtual const UScriptStruct * GetStruct() |
Systems/MovieSceneRootMotionSystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAnimNextBakeRootAttributeToBoneTask Make
(
const TSharedPtr< FMovieSceneMixerRootMotionComponentData >& InRootMotionData |
Systems/MovieSceneRootMotionSystem.h |