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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses
| |
|
| Name |
UMoviePipelineWaveOutput |
| Type |
class |
| Header File |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineWaveOutput.h |
| Include Path |
#include "MoviePipelineWaveOutput.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UMoviePipelineWaveOutput : public UMoviePipelineOutputBase
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UMoviePipelineWaveOutput()
|
|
MoviePipelineWaveOutput.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| FileNameFormatOverride |
FString |
File name format string override. |
MoviePipelineWaveOutput.h |
- EditAnywhere
- BlueprintReadWrite
- Category="File Output"
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ActiveWriters |
TArray< TUniquePtr< Audio::FSoundWavePCMWriter > > |
Kept alive during finalization because the writer writes async to disk but doesn't expect to fall out of scope |
MoviePipelineWaveOutput.h |
|
| AlreadyWrittenSegments |
TSet< FGuid > |
Keep track of segments that we've already written to disk to avoid re-writing them (and generating new Output Futures) |
MoviePipelineWaveOutput.h |
|
Functions