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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses > API/Plugins/MovieRenderPipelineRenderPasses/UMovieGraphImagePassBaseNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetNumSpatialSamplesDuringWarmUp () |
DEPRECATED - How many spatial samples should be used during warm-up frames? | Graph/Nodes/MovieGraphImagePassBaseNode.h | |
virtual int32 GetNumSpatialSamplesDuringWarmUp
(
const FMovieGraphTraversalContext& InFrameTraversalContext, |
The number of spatial samples that are performed during warm-up frames. | Graph/Nodes/MovieGraphImagePassBaseNode.h |
GetNumSpatialSamplesDuringWarmUp()
Description
DEPRECATED - How many spatial samples should be used during warm-up frames?
| Name | GetNumSpatialSamplesDuringWarmUp |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/Graph/Nodes/MovieGraphImagePassBaseNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphImagePassBaseNode.h" |
virtual int32 GetNumSpatialSamplesDuringWarmUp() const
GetNumSpatialSamplesDuringWarmUp(const FMovieGraphTraversalContext &, const FMovieGraphTimeStepData &)
Description
The number of spatial samples that are performed during warm-up frames. This is called per-frame, so the value returned here can vary during the warm-up process.
| Name | GetNumSpatialSamplesDuringWarmUp |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/Graph/Nodes/MovieGraphImagePassBaseNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphImagePassBaseNode.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Private/Graph/Nodes/MovieGraphImagePassBaseNode.cpp |
virtual int32 GetNumSpatialSamplesDuringWarmUp
(
const FMovieGraphTraversalContext & InFrameTraversalContext,
const FMovieGraphTimeStepData & InTimeData
) const