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API > API/Plugins > API/Plugins/MovieRenderPipelineEditor > API/Plugins/MovieRenderPipelineEditor/UMoviePipelineEditorBlueprintLib-
Description
Generates a UMovieGraphConfig from the job's Basic config. Prompts the user to choose a save location via a Save Asset dialog, saves the asset to disk, then switches the job to Graph configuration mode using the newly saved asset.
| Name | SaveBasicConfigAsGraphConfig |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h |
| Include Path | #include "MoviePipelineEditorBlueprintLibrary.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Private/MoviePipelineEditorBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Movie Render Pipeline")
static bool SaveBasicConfigAsGraphConfig
(
UMoviePipelineExecutorJob * InJob
)
true if the graph was saved and the job was switched; false if the job is not in Basic mode, graph generation or asset creation failed, the user canceled, or the save failed.
Parameters
| Name | Remarks |
|---|---|
| InJob | The job to convert. Must be using Basic configuration mode. |