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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorBase
Description
Set the post-render action that will be taken when all the renders in the queue finish.
For C++ implementations override `virtual void SetPostRenderAction_Implementation(const EMoviePipelinePostRenderActionType PostRenderAction) override_ For Python/BP implementations override @unreal.ufunction(override=True) def set_post_render_action(self, postRenderAction):
| Name | SetPostRenderAction |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h |
| Include Path | #include "MoviePipelineExecutor.h" |
UFUNCTION (BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline")
void SetPostRenderAction
(
const EMoviePipelinePostRenderActionType PostRenderAction
)