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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipeline
Description
Modifies the TargetSequence to ensure that only the specified Shot has it's associated Cinematic Shot Section enabled. This way when Handle Frames are enabled and the sections are expanded, we don't end up evaluating the previous shot.
| Name | SetSoloShot |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h |
| Include Path | #include "MoviePipeline.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipeline.cpp |
void SetSoloShot
(
UMoviePipelineExecutorShot * InShot
)