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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMovieGraphRenderPropertyModifie-
Description
Updates actor/component state to the state contained in InActorState/InComponentState. If bUseStateFromNode is true, InActorState and InComponent state will be ignored; the node's state will be applied to all actors and components that are currently cached. This is typically used to set the state of actors and components before a render after their state has been cached out.
| Name | SetActorAndComponentState |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphRenderLayerSubsystem.h |
| Include Path | #include "Graph/MovieGraphRenderLayerSubsystem.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/MovieGraphRenderLayerSubsystem.cpp |
void SetActorAndComponentState
(
const TArray < FActorState > & InActorState,
const TArray < FComponentState > & InComponentState,
const bool bUseStateFromNode
)