Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMovieGraphLightModifierNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RemoveCustomLightProperty
(
const UClass* InLightComponentClass, |
Removes the property in the specified class from the "Custom" lighting properties. | Graph/Nodes/MovieGraphLightModifierNode.h | |
bool RemoveCustomLightProperty
(
const UClass* InLightComponentClass, |
Removes the property in the specified class from the "Custom" lighting properties. | Graph/Nodes/MovieGraphLightModifierNode.h |
|
RemoveCustomLightProperty(const UClass , const FProperty )
Description
Removes the property in the specified class from the "Custom" lighting properties. Does nothing if the Custom properties don't contain the property. Returns true on success, else false.
| Name | RemoveCustomLightProperty |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphLightModifierNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphLightModifierNode.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/Nodes/MovieGraphLightModifierNode.cpp |
bool RemoveCustomLightProperty
(
const UClass * InLightComponentClass,
const FProperty * InLightProperty
)
RemoveCustomLightProperty(const UClass *, const FName &)
Description
Removes the property in the specified class from the "Custom" lighting properties. Does nothing if the Custom properties don't contain the property. Returns true on success, else false.
| Name | RemoveCustomLightProperty |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphLightModifierNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphLightModifierNode.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/Nodes/MovieGraphLightModifierNode.cpp |
UFUNCTION (BlueprintCallable, Category="Properties")
bool RemoveCustomLightProperty
(
const UClass * InLightComponentClass,
const FName & InPropertyName
)