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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMovieGraphLightModifierNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasCustomLightProperty
(
const UClass* InLightComponentClass, |
Determines if the given property exists within the "Custom" lighting properties. | Graph/Nodes/MovieGraphLightModifierNode.h | |
bool HasCustomLightProperty
(
const UClass* InLightComponentClass, |
Determines if the given property exists within the "Custom" lighting properties. | Graph/Nodes/MovieGraphLightModifierNode.h |
|
HasCustomLightProperty(const UClass , const FProperty )
Description
Determines if the given property exists within the "Custom" lighting properties.
| Name | HasCustomLightProperty |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphLightModifierNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphLightModifierNode.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/Nodes/MovieGraphLightModifierNode.cpp |
bool HasCustomLightProperty
(
const UClass * InLightComponentClass,
const FProperty * InLightProperty
) const
HasCustomLightProperty(const UClass *, const FName &)
Description
Determines if the given property exists within the "Custom" lighting properties.
| Name | HasCustomLightProperty |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphLightModifierNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphLightModifierNode.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/Nodes/MovieGraphLightModifierNode.cpp |
UFUNCTION (BlueprintCallable, Category="Properties")
bool HasCustomLightProperty
(
const UClass * InLightComponentClass,
const FName & InPropertyName
) const