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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMovieGraphLightModifierNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddCustomLightProperty
(
UClass* InLightComponentClass, |
Adds the property from the specified class to the "Custom" lighting properties. | Graph/Nodes/MovieGraphLightModifierNode.h | |
bool AddCustomLightProperty
(
UClass* InLightComponentClass, |
Adds the property from the specified class to the "Custom" lighting properties. | Graph/Nodes/MovieGraphLightModifierNode.h |
|
AddCustomLightProperty(UClass , const FProperty )
Description
Adds the property from the specified class to the "Custom" lighting properties. Does nothing if the Custom properties already contains it. Returns true on success, else false.
Adding a custom property does not immediately make it take effect. Its override state needs to be set to "true" via UpdateCustomLightPropertyOverrideState().
| Name | AddCustomLightProperty |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphLightModifierNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphLightModifierNode.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/Nodes/MovieGraphLightModifierNode.cpp |
bool AddCustomLightProperty
(
UClass * InLightComponentClass,
const FProperty * InLightProperty
)
AddCustomLightProperty(UClass *, const FName &)
Description
Adds the property from the specified class to the "Custom" lighting properties. Does nothing if the Custom properties already contains it. Returns true on success, else false.
Adding a custom property does not immediately make it take effect. Its override state needs to be set to "true" via UpdateCustomLightPropertyOverrideState().
| Name | AddCustomLightProperty |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphLightModifierNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphLightModifierNode.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/Nodes/MovieGraphLightModifierNode.cpp |
UFUNCTION (BlueprintCallable, Category="Properties")
bool AddCustomLightProperty
(
UClass * InLightComponentClass,
const FName & InPropertyName
)