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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMovieGraphConditionGroupQueryBa-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static AActor * GetActorForCurrentWorld
(
AActor* InActorToConvert |
Utility that returns the given actor in the current world. | Graph/MovieGraphRenderLayerSubsystem.h | |
static AActor * GetActorForCurrentWorld
(
AActor* InActorToConvert, |
Utility that returns the given actor in the specified target world. | Graph/MovieGraphRenderLayerSubsystem.h |
GetActorForCurrentWorld(AActor *)
Description
Utility that returns the given actor in the current world. If currently in PIE, converts editor actors to PIE actors, and vice-versa. If no conversion is needed, returns the provided actor as-is.
| Name | GetActorForCurrentWorld |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphRenderLayerSubsystem.h |
| Include Path | #include "Graph/MovieGraphRenderLayerSubsystem.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/MovieGraphRenderLayerSubsystem.cpp |
static AActor * GetActorForCurrentWorld
(
AActor * InActorToConvert
)
GetActorForCurrentWorld(AActor , const UWorld )
Description
Utility that returns the given actor in the specified target world. This avoids relying on editor globals, which may be unavailable in remote renders.
| Name | GetActorForCurrentWorld |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphRenderLayerSubsystem.h |
| Include Path | #include "Graph/MovieGraphRenderLayerSubsystem.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/MovieGraphRenderLayerSubsystem.cpp |
static AActor * GetActorForCurrentWorld
(
AActor * InActorToConvert,
const UWorld * InTargetWorld
)