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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/Nodes > API/Plugins/MovieRenderPipelineCore/Graph/Nodes/UMovieGraphWarmUpSettingNode
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Settings",
Meta=(EditCondition="bOverride_bEmulateMotionBlur"))
bool bEmulateMotionBlur
Remarks
If true, we will evaluate frame 0, and then wait NumWarmUpFrames frames, rendering each one as we go. Then we will evaluate frame 1, and then frame 0 again. This emulates motion blur on the first frame (which normally needs data before frame 0). If false, we will "walk" towards the first frame of the shot, starting NumWarmUpFrames before the shot normally starts.