Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/Nodes > API/Plugins/MovieRenderPipelineCore/Graph/Nodes/UMovieGraphVideoOutputNode
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphVideoOutputNode.h |
| Include | #include "Graph/Nodes/MovieGraphVideoOutputNode.h" |
Syntax
struct FMovieGraphVideoNodeInitializationContext
Remarks
The parameters to Initialize_GameThread() have changed a lot using a struct as a the only parameter will make future changes easier.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAllowOCIO | ||
| TObjectPtr< UMovieGraphEvaluatedConfig > | EvaluatedConfig | ||
| FString | FileName | ||
| const FMovieGraphPassData * | PassData | ||
| UMovieGraphPipeline * | Pipeline | ||
| const FMovieGraphTraversalContext * | TraversalContext |