Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/Nodes > API/Plugins/MovieRenderPipelineCore/Graph/Nodes/UMovieGraphSamplingMethodNode
Syntax
UPROPERTY (NoClear,
Meta=(EditCondition="bOverride_SamplingMethodClass", DisplayName="Sampling Method", MetaClass="/Script/MovieRenderPipelineCore.MovieGraphTimeStepBase", ShowDisplayNames))
FSoftClassPath SamplingMethodClass
Remarks
The type of sampling the render should use. Not currently marked as BlueprintReadWrite/EditAnywhere as there is only one class anyways.