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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/Nodes > API/Plugins/MovieRenderPipelineCore/Graph/Nodes/UMovieGraphGloba-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Rendering",
Meta=(EditCondition="bOverride_bFlushLevelStreaming"))
bool bFlushLevelStreaming
Remarks
Flushing level streaming ensures that any pending changes to sub-levels or world partition are fully processed before we render the frame. This feature generally only adds to render times on the frames that have level visibility state changes, so generally safe to leave turned on all the time.