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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/Nodes > API/Plugins/MovieRenderPipelineCore/Graph/Nodes/UMovieGraphGloba-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Rendering",
Meta=(EditCondition="bOverride_bFlushGrassStreaming"))
bool bFlushGrassStreaming
Remarks
Flushing grass streaming prevents visible pop-in/culling of grass instances, but may come at a high GPU memory cost (depending on rendering feature set), and grass density. Try turning this off if you are low on GPU memory and have dense grass.