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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/Nodes > API/Plugins/MovieRenderPipelineCore/Graph/Nodes/UMovieGraphGloba-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Rendering",
Meta=(EditCondition="bOverride_bFlushAssetCompiler"))
bool bFlushAssetCompiler
Remarks
This ensures that any asynchronously compiled assets (static meshes, distance fields, etc.) required for rendering the frame are completed before rendering the frame. This feature generally only adds to render times on the frames where a new asset is introduced (ie, spawned) that may not be fully compiled. Results are stored in the DDC on subsequent uses.