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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/Nodes > API/Plugins/MovieRenderPipelineCore/Graph/Nodes/UMovieGraphGloba-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Rendering",
Meta=(EditCondition="bOverride_bDisableLODs"))
bool bDisableLODs
Remarks
Disabling LODs will use the highest quality LOD for meshes and particle systems, regardless of distance. Note that this does not affect Nanite.
Configures the following cvars:
- r.ForceLOD
- r.SkeletalMeshLODBias
- r.ParticleLODBias
- foliage.DitheredLOD
- foliage.ForceLOD