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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/Nodes > API/Plugins/MovieRenderPipelineCore/Graph/Nodes/UMovieGraphGloba-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Rendering",
Meta=(EditCondition="bOverride_bDisableHLODs"))
bool bDisableHLODs
Remarks
Determines if hierarchical LODs should be disabled and their real meshes used instead, regardless of distance. Note that this does not affect World Partition HLODs.