Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/Nodes > API/Plugins/MovieRenderPipelineCore/Graph/Nodes/UMovieGraphFileOutputNode
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphFileOutputNode.h |
| Include | #include "Graph/Nodes/MovieGraphFileOutputNode.h" |
void OnReceiveImageData
(
UMovieGraphPipeline * InPipeline,
UE::MovieGraph::FMovieGraphOutputMergerFrame * InRawFrameData,
const TSet< FMovieGraphRenderDataIdentifier > & InMask
)
Remarks
This is called by the Game Thread containing the final output data for a given output frame. InRawFrameData contains a list of all of the data generated for this output frame, and InMask specifies which render layers within InRawFrameData should actually be written to disk by this output node.