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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/Nodes > API/Plugins/MovieRenderPipelineCore/Graph/Nodes/UMovieGraphFileOutputNode
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphFileOutputNode.h |
| Include | #include "Graph/Nodes/MovieGraphFileOutputNode.h" |
void OnReceiveImageData
&40;
UMovieGraphPipeline &42; InPipeline,
UE::MovieGraph::FMovieGraphOutputMergerFrame &42; InRawFrameData,
const TSet< FMovieGraphRenderDataIdentifier > & InMask
&41;
Remarks
This is called by the Game Thread containing the final output data for a given output frame. InRawFrameData contains a list of all of the data generated for this output frame, and InMask specifies which render layers within InRawFrameData should actually be written to disk by this output node.