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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/FMoviePipelineSurfaceReader
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyReadbackTexture_RenderThread
(
TUniqueFunction< void(TUniquePtr< FImagePixelData >&&)>&& InFunctionCallback, |
MoviePipelineSurfaceReader.h | ||
void CopyReadbackTexture_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
Maps the ReadbackTexture to the CPU (which should have been resolved to before this point) and copies the data over. | MoviePipelineSurfaceReader.h |
CopyReadbackTexture_RenderThread(TUniqueFunction< void(TUniquePtr< FImagePixelData > &&)> &&, TSharedPtr< FImagePixelDataPayload, ESPMode::ThreadSafe >)
| Name | CopyReadbackTexture_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineSurfaceReader.h |
| Include Path | #include "MoviePipelineSurfaceReader.h" |
void CopyReadbackTexture_RenderThread
(
TUniqueFunction < void< FImagePixelData > &&)> && InFunctionCallback,
TSharedPtr < FImagePixelDataPayload , ESPMode::ThreadSafe > InFramePayload
)
CopyReadbackTexture_RenderThread(FRHICommandListImmediate &, TUniqueFunction< void(TUniquePtr< FImagePixelData > &&)> &&, TSharedPtr< FImagePixelDataPayload, ESPMode::ThreadSafe >)
Description
Maps the ReadbackTexture to the CPU (which should have been resolved to before this point) and copies the data over.
| Name | CopyReadbackTexture_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineSurfaceReader.h |
| Include Path | #include "MoviePipelineSurfaceReader.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineSurfaceReader.cpp |
void CopyReadbackTexture_RenderThread
(
FRHICommandListImmediate & RHICmdList,
TUniqueFunction < void< FImagePixelData > &&)> && InFunctionCallback,
TSharedPtr < FImagePixelDataPayload , ESPMode::ThreadSafe > InFramePayload
)