| AccumulationGamma |
float |
The gamma space to apply accumulation in. |
MovieRenderPipelineDataTypes.h |
|
| AntiAliasingMethod |
EAntiAliasingMethod |
Which anti-aliasing method should this view use? |
MovieRenderPipelineDataTypes.h |
|
| AutoExposureCubeFace |
int8 |
Transient value set when generating an autoexposure cube face. |
MovieRenderPipelineDataTypes.h |
|
| BackbufferSize |
FIntPoint |
How big is the back buffer for this sample? This is the final target size divided by the number of tiles with padding added. |
MovieRenderPipelineDataTypes.h |
|
| bAutoExposureCubePass |
bool |
Whether the auto exposure pass is an omnidirectional cube capture pass, useful for panoramic rendering. |
MovieRenderPipelineDataTypes.h |
|
| bCameraCut |
bool |
Do we pass the camera cut flag to the renderer to clear histories? |
MovieRenderPipelineDataTypes.h |
|
| bDiscardResult |
bool |
If true, we will discard this sample after rendering. Used to get history set up correctly. |
MovieRenderPipelineDataTypes.h |
|
| bOverrideCameraOverscan |
bool |
Whether to override the camera's overscan value when rendering |
MovieRenderPipelineDataTypes.h |
|
| bWorldIsPaused |
bool |
Is the Scene View frozen so no changes are made as a result of this sample? |
MovieRenderPipelineDataTypes.h |
|
| bWriteSampleToDisk |
bool |
If true, we will write this sample to disk (and also send it to the accumulator.) |
MovieRenderPipelineDataTypes.h |
|
| CropRectangle |
FIntRect |
The rectangle to use to crop the image prior to compositing and output. |
MovieRenderPipelineDataTypes.h |
|
| EffectiveOutputResolution |
FIntPoint |
Full Output image resolution for this shot. |
MovieRenderPipelineDataTypes.h |
|
| FrameIndex |
int32 |
What FrameIndex should the FSceneView use for its internal index. |
MovieRenderPipelineDataTypes.h |
|
| FrameInfo |
MoviePipeline::FMoviePipelineFrameInfo |
|
MovieRenderPipelineDataTypes.h |
|
| GlobalScreenPercentageFraction |
float |
What screen percentage should each view be rendered at? 1.0 = standard size. |
MovieRenderPipelineDataTypes.h |
|
| OCIOConfiguration |
FOpenColorIODisplayConfiguration * |
|
MovieRenderPipelineDataTypes.h |
|
| OriginalTileCounts |
FIntPoint |
How many tiles on X and Y are there total. |
MovieRenderPipelineDataTypes.h |
|
| OutputState |
FMoviePipelineFrameOutputState |
|
MovieRenderPipelineDataTypes.h |
|
| OverlappedOffset |
FIntPoint |
How much is this sample offset, taking padding into account. |
MovieRenderPipelineDataTypes.h |
|
| OverlappedPad |
FIntPoint |
How many pixels are we overlapping with adjacent tiles (on each side) |
MovieRenderPipelineDataTypes.h |
|
| OverlappedSubpixelShift |
FVector2D |
|
MovieRenderPipelineDataTypes.h |
|
| OverscannedResolution |
FIntPoint |
The overscanned resolution, computed by scaling the desired output resolution by any configured overscan |
MovieRenderPipelineDataTypes.h |
|
| OverscanPercentage |
float |
Use overscan percentage to extend render region beyond the set resolution. |
MovieRenderPipelineDataTypes.h |
|
| ProjectionMatrixJitterAmount |
FVector2D |
The amount of screen-space shift used to replace TAA Projection Jitter, modified for each spatial sample of the render. |
MovieRenderPipelineDataTypes.h |
|
| SceneCaptureSource |
ESceneCaptureSource |
What type of output should the Post Processing output? (HDR /w ToneCurve, HDR w/o ToneCurve) |
MovieRenderPipelineDataTypes.h |
|
| SeedOffset |
int32 |
Offset to apply to random number generator seed. |
MovieRenderPipelineDataTypes.h |
|
| SpatialSampleCount |
int32 |
How many spatial jitters will there be total for this particular temporal accumulation frame? |
MovieRenderPipelineDataTypes.h |
|
| SpatialSampleIndex |
int32 |
Of the SpatialSampleCount, which index is this? |
MovieRenderPipelineDataTypes.h |
|
| SpatialShiftX |
float |
SpatialJitter offset X. |
MovieRenderPipelineDataTypes.h |
|
| SpatialShiftY |
float |
SpatialJitter offset Y. |
MovieRenderPipelineDataTypes.h |
|
| TemporalSampleCount |
int32 |
How many temporal jitters will there be total for this particular output frame? |
MovieRenderPipelineDataTypes.h |
|
| TemporalSampleIndex |
int32 |
Of the TemporalSampleCount, which index is this? |
MovieRenderPipelineDataTypes.h |
|
| TextureSharpnessBias |
float |
Any additional texture mip map bias that should be added when rendering. |
MovieRenderPipelineDataTypes.h |
|
| TileCounts |
FIntPoint |
How many tiles on X and Y are there total. |
MovieRenderPipelineDataTypes.h |
|
| TileIndexes |
FIntPoint |
Of the TileCount, which X/Y Tile is this sample for. |
MovieRenderPipelineDataTypes.h |
|
| TileSize |
FIntPoint |
How big is an individual tile for this sample? This is the final target size divided by the number of tiles (without padding added) |
MovieRenderPipelineDataTypes.h |
|