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Context used to send end-shot render telemetry.
| Name | FMoviePipelineEndShotRenderTelemetryContext |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineTelemetry.h |
| Include Path | #include "MoviePipelineTelemetry.h" |
Syntax
struct FMoviePipelineEndShotRenderTelemetryContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumulationDepthOfFieldSampleCount | int32 | MoviePipelineTelemetry.h | ||
| AccumulationDepthOfFieldSplatSize | float | MoviePipelineTelemetry.h | ||
| bIsBasicConfig | bool | MoviePipelineTelemetry.h | ||
| bIsGraph | bool | MoviePipelineTelemetry.h | ||
| bUsesAccumulationDepthOfField | bool | MoviePipelineTelemetry.h | ||
| bWasCanceled | bool | MoviePipelineTelemetry.h | ||
| bWasSuccessful | bool | MoviePipelineTelemetry.h | ||
| TotalRenderedFrameCount | int32 | MoviePipelineTelemetry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MergeRenderPassTelemetry
(
const FMoviePipelineEndShotRenderTelemetryContext& InTelemetry |
Merges in relevant properties within InTelemetry into this context instance. | MoviePipelineTelemetry.h |