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Designates the types of builds a script (specified in an Execute Script node) is allowed to execute in.
| Name | EMovieGraphExecuteScriptMode |
| Type | enum |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphExecuteScriptNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphExecuteScriptNode.h" |
Syntax
enum EMovieGraphExecuteScriptMode
{
EditorOnly = 0,
EditorAndRuntime = 1,
Count,
}
Values
| Name | Remarks |
|---|---|
| EditorOnly | The script should only run in an editor context. |
| EditorAndRuntime | The script can run both in the editor and in a runtime build. |
| Count | Invalid value, keep as the last entry in the enum. |