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Mass entity trait that wires a Mover-driven actor's input bridge into the entity. The trait adds the fragments needed to read/write the desired velocity and transform, and depending on the sync direction either captures the actor's current Mover transform or leaves the entity as the authority for movement.
| Name | UMoverInputTrait |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MoverIntegrations/Source/MoverMassIntegration/Public/MoverInputTrait.h |
| Include Path | #include "MoverInputTrait.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, EditInlineNew, CollapseCategories,
Meta=(DisplayName="Mover Input Trait"))
class UMoverInputTrait : public UMassEntityTraitBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassEntityTraitBase → UMoverInputTrait