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API > API/Plugins > API/Plugins/MoverMassIntegration
Mover -> Mass translator. Reads the wrapped UMoverComponent's velocity and updated transform back into the entity's velocity and transform fragments so downstream Mass processors see the simulation output.
| Name | UMoverInputToMassTranslator |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MoverIntegrations/Source/MoverMassIntegration/Public/MassMoverInputTranslator.h |
| Include Path | #include "MassMoverInputTranslator.h" |
Syntax
UCLASS (MinimalAPI)
class UMoverInputToMassTranslator : public UMassTranslator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassTranslator → UMoverInputToMassTranslator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMoverInputToMassTranslator() |
MassMoverInputTranslator.h |
Functions
Public
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassMoverInputTranslator.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MassMoverInputTranslator.h |