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API > API/Plugins > API/Plugins/MoverMassIntegration
Bridges a Mass entity to a Mover-based character actor. Each tick it produces an FCharacterDefaultInputs frame (velocity + orientation intent), so this only works with Mover modes that consume FCharacterDefaultInputs (UCharacterMoverComponent and similar).
| Name | UMassMoverInputComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MoverIntegrations/Source/MoverMassIntegration/Public/MassMoverInputComponent.h |
| Include Path | #include "MassMoverInputComponent.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Meta=(BlueprintSpawnableComponent))
class UMassMoverInputComponent :
public UActorComponent,
public IMoverInputProducerInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UMassMoverInputComponent
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FQuat & GetDesiredRotation() |
MassMoverInputComponent.h | ||
const FVector & GetDesiredVelocity() |
MassMoverInputComponent.h | ||
void SetDesiredRotation
(
const FQuat& NewDesiredRotation |
MassMoverInputComponent.h | ||
void SetDesiredVelocity
(
const FVector& NewDesiredVelocity |
MassMoverInputComponent.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
MassMoverInputComponent.h | ||
virtual void ProduceInput_Implementation
(
int32 SimTimeMs, |
MassMoverInputComponent.h |